See also: Near shadings, general organisation.
The global scene gathers all the objects according to their relative position, in a referential based on the cardinal points. In Construction mode, the shading obstacles are represented in black and the sensitive area of the PV fields in blue.
Create objects with the "Create" menu, PVsyst handles many types of objects including :
- | PV fields: several kinds: tables and arrays of tables, arrays of domes, arrays of trackers, rectangular, polygonal, sun-shields. |
- | Elementary objects: a variety of 2D an 3D predefined shapes, |
- | Building / Composed object: an assembly of elementary shapes. Buildings can be saved as models for reuse in other shading scenes. They cant include PV fields, which should be added independently in the global scene. |
Executing actions like creating, selecting or editing objects will save changes in a history which you can undo or redo.
Undo - [CTRL + Z]
Redo - [CTRL + Y]
Default object
selection
Click on any object to select it, in Technical view you must click on the edges to be able to select an object.
Rectangle
selection
Click and drag to
draw a selection rectangle.
You can specify if
you want to select all objects touching the rectangle or only the
ones inside it.
Lasso
selection
Click and drag to
draw a selection zone.
You can specify if
you want to select all objects touching the zone or only the ones
inside it.
Hold [SHIFT] to add objects to the current selection.
Hold [CTRL] to remove an object from the current selection.
Press [CTRL + A] to select all objects of the scene.
Pan
Click and drag
to move the point of view along its plane.
When
another tool is selected, hold [SHIFT] and [Mouse middle button] to pan.
Rotate
view
Click and drag
to rotate the point of view around its current target.
When
another tool is selected, hold [Mouse middle button] to rotate.
Perspective
view - [F2]
Click to revert
the point of view to the basic perspective position.
If
down, the current view is a perspective one.
Top view -
[F3]
Front view -
[F4]
Side view -
[F5]
Sun view -
[F6]
Set the point of view at the current sun position.
Zoom in -
[F7]
Zoom out -
[F8]
Zoom
rectangle
Click and drag to draw a rectangle and set it as the new viewport.
Zoom to fit -
[CTRL + F]
This zooms the view in order to see all selected objects in the current viewport.
Technical / Realistic
view
Technical view : Objects are drawn in wireframe, they
can only be selected when clicking on their edges
Colors are defined by
the type of object and its selection status
Lighting and
real-time shadows are disabled
Realistic view : Objects are drawn in
a more realistic way, and can be selected by a click on any visible
part
Colors can be
customized for each object
Lighting is enabled,
real-time shadows can be enabled
Perspective
/ Orthogonal projection
Orthogonal projection is the default one, it is advised to use it when building the scene.
Perspective projection can be used to get a more realistic view of the scene, when generating the shadows video or in the report
Module
strings
Show module strings defined in Module Layout.
Other render options
From the menu "View / Render options", you
can enable/disable the following :
-
Anti-aliasing :
Enable it to smooth the objects edges
rendering.
This may not be available depending on your
hardware setup, and it may also reduce performance.
-
Real-time shadows
:
Enable it to render shadows at
real-time.
Shadows on PV fields are always
rendered when moving the sun, but this allows to see all shadows
always.
Enabling it may reduce
performance.
-
Camera animation :
When moving to another view, the
transition can be animated or not.
Enabling it may slightly reduce
performance.
-
Backfaces :
You can show or
hide objects backfaces, i.e faces that are not facing the point of
view
Hiding backfaces will increase
performance.
Measure a
distance
Click to define the
measure start point, and click again to set the measure end
point.
Hold
[CTRL] to anchor the current
point to an object vertex.
Measure an
angle
Click to define the
angle summit and then the points #1 and #2.
Hold
[CTRL] to anchor the current
point to an object vertex.
Edit objects - [CTRL
+ M]
Move objects - [CTRL
+ B]
Please refer to the corresponding section.
Rotate objects -
[CTRL + R]
Rotate whole scene
- [SHIFT + CTRL + R]
Draw objects with the
mouse
Field
zones
Please refer to the corresponding section.
Geographical
/ Building reference
Please refer to the corresponding section.